Nicholas Routhier

Nykster_at_gmail_dot_com

 

Work experience

 

March 2003 – Now

Level Designer

Ubisoft Montreal

 

Summer 2001 and Winter 2003

Game Tester

Ubisoft Montreal

 

Shipped Titles

 

Farcry:Instincts Evolution – Xbox

  • Designed and built one level
  • Redaction of Level design document
  • Layout creation and Terrain edition
  • Building modeling (Max and editor)
  • AI placement and Navigation zones
  • Basic AI scripting.
  • Debug
 

 

 

Farcry:Instincts Predator – Xbox360

  • Port of the FCI:Evolution level to Xbox 360

 

 

 

 

Farcry:Instincts – Xbox

  • Designed and built two levels
  • Worked on the two E3 demos
  • Redaction of Level design document
  • Layout creation and Terrain edition
  • Rough building modeling (Max and editor)
  • AI placement and Navigation zones
  • Basic AI scripting.
  • Debug

 

fci

 

 

Batman: Rise of Sin Tzu – Ps2

  • AI placement, dynamic objects, triggering and other technical tasks on chapters 2 and 4.
  • Integration of the level design elements for the survival modes.
  • Debug

 

batman

Technical skills

 

Used professionally:

  • Crytek FarCry Editor
  • 3D Studio Max (+Max Script)
  • Photoshop
  • Microsoft Office (Excel, Word and Outlook)

Other known software:

  • QRadiant/GTK Radiant (Quake 1-2-3)
  • Unreal engine 2.0

 

Basic programming skills (PHP, C and visual basic)

 

Education

 

NAD CenterJanuary 2002 – November 2002

Design and 3D: Video Games.

  • 3dsMax, Photoshop, Q3Radiant
  • Level design classes
  • Modeling, Unwrapping, Texturing, Basics of animation

 

 

 

Cegep de Rosemont : August 2000 – January 2002

Computer Science

 

Not completed.

All French, English and Philosophy classes done, plus a good number of Math, programming and other computer science related classes.

 

Others

 

Bilingual : French and english

 

Interests:

Snowboarding, drums, music, art and video games.